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Uri_ba's pit

Some quick debugging tips for DEDuino

After the release of 1.1.3 I’ve learned some more about the limitation of the Project in regards to features with arduino models.

1. You MUST use Arduino IDE 1.5.x as the earlier version (1.0.x) compiles the code differently (which causes some odd annoying bugs.)

2. Arduino Uno has too little memory to handle too many things. Uno is the default for the project, as it is the most common model. it is NOT however the recommended model, the bare minimum is the Arduino Micro (which has 512 bytes of extra memory over the Uno). Due is highly recommended (and the entire project will soon shift towards it – but for now Micro is the Dev board I’m working with).

The biggest flaw with the Uno for now is that the RealFFI mode can only be used on an Uno if the FFI is the only screen active. If you have a DED/PFL enabled, the Uno does not have enough RAM to render the FFI frame correctly. however, because of the displays are using the same display and font enabling both DED and PFL is not a problem. you can even have the FFI enabled in “BMS render” mode without issues.

And as a bonus for hanging on so long some clips of DEDuino around the world! 🙂
From Italy we have “Cool hand”‘s DED box:

"Cool Hand"'s DED box

From Australia (the one with the Kangaroos),
we have “Moon”‘s  prototype with a temporary paper bezel.

And from Korea we have “Mace”

“Mace” initial prototype

And his video can be found on one of his forum Posts

Cheers guys!
And thank you for all the support!

Categories
Uri_ba's pit

DEDuino – v1.1

First patch for DEDuino.

New features include:

  • a new optional DED font by “Cool hand” (activated by default)
  • A new optional FFI font based on the work of “Moon” (activated by default)
  • New FFI Bezel drawing  – based on the work of “Topper Harly” (activated by default)
  • Connector app bug fixes (Automatically updated)

Thank you guys for making this project even better

Source code and download links are available on the Download Page