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VR

8700k overclock performance in DCS 2.5

A year has passed since I’ve upgraded my rig and benchmarked the process. In the year since I went over couple of overclock itterations most as a gutshot. In addition DCS has come a long way, 2.5 which is more VR focused had released and the community has stepped up with a VR performance mod.

So let the testing begin!

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Uri_ba's pit VR

The Two Brothers (GTX970 to GTX1080) – VR adventures Part V

After kicking around with VR for a few weeks, tweaking, tinkering and finding the limits. I’ve decided to retire my GTX970 in favor of it’s beefy young brother.. the GTX1080.

I’ve chose the Gigabyte GTX1080 G1 Gaming, As I have a positive experience with my Gigabyte GTX970 G1 Gaming and Gigabyte had this card reasonably priced at 649USD.

In this “episode” I’ll discuss a little about the ups and downs, backed up by some numbers.

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Uri_ba's pit VR

Second Opinions – VR adventures Part IV

In this segment I wanted to get other peoples opinions. To get things into perspective. I’ve invited two people to have a go on the Vive in DCS:World and see what they say about the whole VR hype. The first, is an experienced GA pilot. The other, Is a veteran Virtual pilot, with decades of flight simulator experience.

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Uri_ba's pit VR

Taking to the sky – VR adventures Part III

As you are aware at this point, I own an HTC vive. I actually use it only in a sit down scenarios at this point (this blog is about my cockpit after all :-)).

I’ve been using the Vive for almost two weeks now, so join me to this breakdown of my user experience, so you can make the correct choice for yourself.

However, I will try and describe my experience, both ups and downs. However, I explicitly choose NOT to give a one line bottom line. I firmly believe that VR is very much a case of YMMV.

so if you came looking for a bottom line, save yourself some time 🙂
For the rest of you… let’s get started…

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Uri_ba's pit VR

Vive la Vive – My VR adventures Part II

2016 had given us not one but two VR ecosystem. Oculus’ Rift, which we had discussed in Part I, and the HTC/Valve Vive. Today, I’ll try and explain why I think the Vive is the a more technologically viable option of the two. This will not be an “unboxing” as those can be found all over the internet. In this post I’ll try to go over the reasons I went the Vive way.

I will not go over the details as for the usage of the system, his will be discusses at a later date, after I’ll be using the Vive for some time and gained some experience with the system and have found the correct balance for my rig. (as we do for all new hardware). I don’t believe in Reviewing a product 10 minutes after getting my hands on it.

I was initially very fixated on getting the Rift. But we have established that Oculus just didn’t want my money… fair enough.

HTC however did, and boy they took it. 900USD (800+tax+S&H) and that is just to get it in the US, I still need to fly it over… another 200USD… And that is before local taxes 😐 Compare this to the 600USD Rift (free S&H, no sales tax) + smaller box, leading to “only” 100USD of shipping. for me that translates to 400USD in purchase price alone, not to mention, local taxes…. Now you understand why I initially insisted on the Rift?

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Uri_ba's pit VR

To Rift or not to Rift? – My VR adventures Part I

I’ve been lazy in the past few months, and I’ve unfortunately didn’t work on the pit at all in the last few months (since January 2016 to be exact).

However, As you are probably aware 2016 is a big year for VR, two major companies had launched their first consumer devices to the market. Oculus with the Rift, HTC/Valve with the Vive.

I’ve decided to dip my toes into the VR pool and check the water out.