In this segment I wanted to get other peoples opinions. To get things into perspective. I’ve invited two people to have a go on the Vive in DCS:World and see what they say about the whole VR hype. The first, is an experienced GA pilot. The other, Is a veteran Virtual pilot, with decades of flight simulator experience.
I’ve never been a fan of Force Feedback sticks, in fact other then the Logitech G940 there had never been a true Force Feedback HOTAS system. So when I stumbled across a post in the ED forums a few years back about a Russian made “force feedback seat cushion” called KW-908, and I got intrigued.
After a few months of “thinking about it”, buying the Vive had loosed a few screws in my head apparently and I’ve decided to get it. after running with it for a while, it’s time to put in some words about it 🙂
As you are aware at this point, I own an HTC vive. I actually use it only in a sit down scenarios at this point (this blog is about my cockpit after all :-)).
I’ve been using the Vive for almost two weeks now, so join me to this breakdown of my user experience, so you can make the correct choice for yourself.
However, I will try and describe my experience, both ups and downs. However, I explicitly choose NOT to give a one line bottom line. I firmly believe that VR is very much a case of YMMV.
so if you came looking for a bottom line, save yourself some time 🙂
For the rest of you… let’s get started…
2016 had given us not one but two VR ecosystem. Oculus’ Rift, which we had discussed in Part I, and the HTC/Valve Vive. Today, I’ll try and explain why I think the Vive is the a more technologically viable option of the two. This will not be an “unboxing” as those can be found all over the internet. In this post I’ll try to go over the reasons I went the Vive way.
I will not go over the details as for the usage of the system, his will be discusses at a later date, after I’ll be using the Vive for some time and gained some experience with the system and have found the correct balance for my rig. (as we do for all new hardware). I don’t believe in Reviewing a product 10 minutes after getting my hands on it.
I was initially very fixated on getting the Rift. But we have established that Oculus just didn’t want my money… fair enough.
HTC however did, and boy they took it. 900USD (800+tax+S&H) and that is just to get it in the US, I still need to fly it over… another 200USD… And that is before local taxes 😐 Compare this to the 600USD Rift (free S&H, no sales tax) + smaller box, leading to “only” 100USD of shipping. for me that translates to 400USD in purchase price alone, not to mention, local taxes…. Now you understand why I initially insisted on the Rift?
I’ve been lazy in the past few months, and I’ve unfortunately didn’t work on the pit at all in the last few months (since January 2016 to be exact).
However, As you are probably aware 2016 is a big year for VR, two major companies had launched their first consumer devices to the market. Oculus with the Rift, HTC/Valve with the Vive.
I’ve decided to dip my toes into the VR pool and check the water out.
I have been quite for too long 🙂 with the release of BMS4.33 followed by the Israeli Theater, I’ve had not much time to update the blog. However the Pit has been going places 🙂
first of all, I’ve replaced by 27″ 1440p display with a 40″ 4k computer monitor. I’m still tweaking graphics options, to get the performance to where I want it.. but it looks good!
I’ve also finally re-wired my pit, and installed the ICP, making things even better 🙂
in addition, I’ve been tweaking with the TQS adapter, trying to add a curve to the microstick, allowing better finetuned control in game.
I’ve also published on github a little GUI wrapper for avrdude that allows a quick upload of images to ATMEGA 32u4 chips, I use it to quickly upload new FW to the throttle and ICP, but I assume others might find it usefull for other things as well.
Both of them are linked on the download page.
Go grap your copy of it if you haven’t yet. 🙂
DEDuino software fully support 4.33, further more, for best results,
go into the “Advanced” tab in the DEDuino software and uncheck the box marked “Falcon BMS 4.32”.
now the truth, how many of you were wondering why it’s there? 🙂
and marry BMS day!